![]() In Bad North you play as a hopefully-stalwart defender of a series of excitingly bleak islands with Scandinavian and Hebridean names. They lead surprisingly full, if short, little virtual lives, and some of the fullest are led by its doughty pikemen, whose weapon of choice presented their creators all manner of weird problems. You might be surprised about how much work Bad North does to make your tiny soldiers human. They should feel fragile and it should look like fighting is a courageous effort.” “They’re quite stylised they don’t have faces and barely have arms, but they should feel human in their behaviour and what they’re capable of doing. “The units should feel like humans,” says Oskar Stålberg, co-creator of Bad North, a strategy game about little soldiers defending their islands against bad Vikings. ![]() This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they’ve taken to make their games. ![]()
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